Age of Sigmar: Grand Strategies and Battle Tactics

Grand Strategies (3PV)

Conquered in the Name of Khaine: When the battle ends, you complete this grand strategy if there is a friendly AVATAR OF KHAINE or CAULDRON OF BLOOD wholly within enemy territory.

Bloodthirsty Zealots: When the battle ends, you complete this grand strategy if all friendly units either fought at least once during the battle or have been destroyed.

Battle Tactics (2PV)

Gaining Momentum: Pick 1 enemy unit on the battlefield. You complete this battle tactic if that unit is destroyed during this turn and you control more objectives (https://wahapedia.ru/aos3/the-rules/the-core-rules/#Objectives) than your opponent at the end of this turn.

An Eye for an Eye: You complete this battle tactic if 1 or more friendly units were destroyed in the previous turn and 1 or more enemy units are destroyed during this turn.

Desecrate their Lands: Pick 1 terrain feature (https://wahapedia.ru/aos3/the-rules/the-core-rules/#Terrain-1) or faction terrain feature (https://wahapedia.ru/aos3/the-rules/the-core-rules/#Faction-Terrain) that is partially or wholly within your opponent’s territory. You complete this battle tactic if you control that terrain feature at the end of this turn.

This One’s Mine!: Pick 1 enemy unit on the battlefield. You complete this battle tactic if that unit is destroyed during this turn by an attack made by the model picked to be your general (https://wahapedia.ru/aos3/the-rules/the-core-rules/#Your-General).

Aggressive Expansion: When you reveal this battle tactic, pick 2 objective markers (https://wahapedia.ru/aos3/the-rules/the-core-rules/#Objective-Markers) on the battlefield that are not wholly within your territory. You complete this battle tactic if you control both objective markers at the end of this turn.

Clash of Arms: You complete this tactic if 3 or more friendly units make a charge move this turn.

Tide of Blades: You complete this tactic if there are 2 or more units from your starting army wholly within your opponent’s territory at the end of this turn.

Executioner’s Cult: You can pick this battle tactic only if there is a friendly HIGH GLADIATRIX on the battlefield. You complete this tactic if an enemy HERO is slain by that unit’s Killing Stroke ability this turn.

Hero Phase

Battle Tactic

Heroic Action

  • Rally, 6+, >3″ Enemy

Spells / Prayers / Competences

Movement Phase

Move each unit, >3″ Enemy

  • Course: +d6 to movement, but no charge or shooting after
  • Auto Course, 6 on the course roll

Shooting Phase

Shoot with each unit

  • If engaged in melee, must target melee
  • Attack in order, +1 to hit

Charge Phase

Charge (2d6″) for each unit, if not engaged and <12″ from a target

  • Reroll a charge

Monstrous Actions

On a 2+, d3 MW

Combat Phase

Combat with each unit alternating between players, starting with the player of the turn

  • Pile-in 3″
  • Attacks
  • Attack in order, +1 to hit
  • All out slaughter, double hit on 6
  • Defense in order, +1 to save

Bravery Phase

For each unit

  • Flight = d6 + losses – bravery
  • Immune bravery, no flight

Hero Phase

Battle Tactic

Heroic Action

  • Rally, 6+, >3″ Enemy

Spells / Prayers / Competences


Heroic Action

  • Rally, 6+, >3″ Enemy
  • Dispel

Movement Phase

Move each unit, >3″ Enemy

  • Course: +d6 to movement, but no charge or shooting after
  • Auto Course, 6 on the course roll

  • Redeploy, d6 move, >3″ Enemy, if a move of the other player ends <9″

Shooting Phase

Shoot with each unit

  • If engaged in melee, must target melee
  • Attack in order, +1 to hit

  • Defense in order, +1 to save

Charge Phase

Charge (2d6″) for each unit, if not engaged and <12″ from a target

  • Reroll a charge

Monstrous Actions

On a 2+, d3 MW


Monstrous Actions

On a 2+, d3 MW

  • Unleash hell

Combat Phase

Combat with each unit alternating between players, starting with the player of the turn

  • Pile-in 3″
  • Attacks
  • Attack in order, +1 to hit
  • All out slaughter, double hit on 6
  • Defense in order, +1 to save

Hugo Dupraz, [30.04.23 09:43]

Bravery Phase

For each unit

  • Flight = d6 + losses – bravery
  • Immune bravery, no flight