Algorithm Design and Complexity Analysis

1. Defining an Algorithm and Its Characteristics

An algorithm is a finite set of well-defined instructions to solve a problem in a step-by-step manner.

Characteristics of an Algorithm:

  • Finiteness: Must terminate after a finite number of steps.
  • Definiteness: Each step must be clear and unambiguous.
  • Input: Accepts zero or more inputs.
  • Output: Produces at least one output.
  • Effectiveness: Instructions must be basic and executable.

2. Time and Space Complexity of an Algorithm

  • Time Complexity: Measures the amount of time an algorithm takes to run as a function of the input size (n). Example: O(n), O(n2).
  • Space Complexity: Measures the memory space required by the algorithm during execution, including inputs, outputs, and auxiliary variables.

3. Divide and Conquer vs. Dynamic Programming

AspectDivide and ConquerDynamic Programming
ApproachSolves subproblems independently.Solves overlapping subproblems.
Subproblem NatureNo reuse of subproblem solutions.Reuses solutions using memoization.
ExamplesMerge Sort, Quick Sort.Fibonacci, Shortest Path.

4. Understanding Big-O Notation

Big-O Notation: Describes the upper bound of an algorithm’s time complexity in the worst-case scenario.

Example: If an algorithm’s time complexity is 5n2 + 3n + 2, Big-O is O(n2).

Importance:

  • Compares the efficiency of algorithms.
  • Provides scalability insights.

5. Bubble Sort Algorithm Explained

Algorithm:

  1. Start from the first element.
  2. Compare adjacent elements and swap if needed.
  3. Repeat for all elements until the array is sorted.

Pseudocode:

for i = 0 to n-1
    for j = 0 to n-i-2
        if arr[j] > arr[j+1]
            swap(arr[j], arr[j+1])

Time Complexity:

  • Best Case: O(n).
  • Worst Case: O(n2).

6. Greedy Algorithm Technique

Definition: Greedy algorithms solve problems by choosing the locally optimal solution at each step, aiming for a global optimum.

Example: Huffman Encoding

Used for data compression. At each step, the algorithm merges the two smallest weights/nodes.

7. Merge Sort Algorithm Steps

Merge Sort uses Divide and Conquer to sort an array.

Steps:

  1. Divide the array into two halves.
  2. Recursively sort both halves.
  3. Merge the two sorted halves.

Time Complexity: O(n log n) for all cases.

8. Backtracking Explained with an Example

Backtracking: A technique for solving problems recursively by trying to build a solution incrementally and backtracking when a solution fails.

Example: N-Queens Problem

  • Place queens one by one in columns.
  • If placing in a column leads to failure, backtrack to the previous column.

9. Understanding NP-Completeness

  • P (Polynomial): Problems solved in polynomial time.
  • NP (Non-deterministic Polynomial): Problems where solutions are verified in polynomial time.
  • NP-complete: Problems that are both in NP and as hard as any NP problem.

Example: Traveling Salesman Problem (TSP).

10. Prim’s vs. Kruskal’s Algorithms

AspectPrim’s AlgorithmKruskal’s Algorithm
ApproachStarts from a node, grows MST.Sorts edges and adds to MST.
Data StructuresAdjacency Matrix/Heap.Disjoint Sets.
Graph TypeDense Graphs.Sparse Graphs.

11. Recursive Algorithm for GCD

Algorithm (Euclid’s Method):

  1. Base Case: If b = 0, return a.
  2. Recursive Case: GCD(a, b) = GCD(b, a mod b).

Pseudocode:

GCD(a, b):
    if b == 0:
        return a
    return GCD(b, a % b)

12. The Knapsack Problem and Its Variations

Knapsack Problem: Optimize the total value of items placed in a knapsack without exceeding its capacity.

Types:

  1. 0/1 Knapsack: Items are either included or not.
  2. Fractional Knapsack: Items can be divided into fractions.

Dynamic Programming solves 0/1 Knapsack, and Greedy solves Fractional Knapsack.

13. Dijkstra’s Algorithm Explained

Dijkstra’s algorithm finds the shortest path from a source node to all other nodes in a weighted graph.

Steps:

  1. Initialize distances to infinity; set source distance to 0.
  2. Select the node with the smallest distance.
  3. Update distances of adjacent nodes.
  4. Repeat until all nodes are processed.

Time Complexity: O(V2) or O((V+E) log V) using a priority queue.

Additional Problems and Solutions

1. (a) Prove: 2n2 + 5n + 2 = θ(n2)

To prove, compare lower and upper bounds:

  • Lower Bound: 2n2 ≤ 2n2 + 5n + 2 for n > 0.
  • Upper Bound: 2n2 + 5n + 2 ≤ 3n2 (as 5n + 2 is dominated by n2 for large n).

Hence, 2n2 + 5n + 2 is θ(n2).

(b) Solve the recurrence relation: T(n) = 3T(n/2) + n

Using Master’s Theorem:

a = 3, b = 2, f(n) = n. logb(a) = log2(3) ≈ 1.58.

Since f(n) = n and logb(a) > 1, T(n) = θ(nlog2(3)).

(c) Binary Search Algorithm:

Algorithm:

  1. Set low = 0, high = n-1.
  2. While low ≤ high:
  • Compute mid = (low + high) // 2.
  • If arr[mid] == key, return mid.
  • If arr[mid] < key, set low = mid + 1.
  • Else, set high = mid – 1.
Return -1 if not found.

Complexity: Best Case: O(1), Worst Case: O(log n).

(d) Adjacency List Representation:

For a graph with vertices A, B, C, D:

A -> B, C
B -> A, D
C -> A
D -> B

(e) Quick Sort Steps:

List: 8, 29, 30, 6, 25, 7, 8, 9

  1. Pivot = 8. Partition: [6, 7, 8] | [29, 30, 25, 9].
  2. Recursively sort left and right partitions.

Final Sorted List: 6, 7, 8, 8, 9, 25, 29, 30.

2. (a) Definitions:

  • Connected Graph: A graph where a path exists between every pair of vertices.
  • Cycle in Undirected Graph: A path that starts and ends at the same vertex without repeating edges.

(b) Euclid’s Algorithm for GCD:

Algorithm:

  1. If b == 0, return a.
  2. Else, GCD(a, b) = GCD(b, a % b).

Example: GCD(48, 18) = GCD(18, 12) = GCD(12, 6) = 6.

3. (a) Spanning Tree and Applications:

A spanning tree is a subgraph that connects all vertices with the minimum number of edges.

Applications: Network design, circuit design.

(b) Dijkstra’s Algorithm:

  1. Initialize distances to infinity; source = 0.
  2. Select the vertex with the smallest distance.
  3. Update distances of adjacent vertices.
  4. Repeat until all vertices are visited.

Complexity: O(V2) or O((V+E) log V) using a priority queue.

4. (a) Greedy Technique:

Greedy algorithms solve problems by choosing the best option at each step, aiming for a global optimum.

Example: Huffman Encoding.

(b) DFS Traversal (Starting from A):

Traversal: A -> B -> C -> D (adjust according to the graph structure).

5. (a) Mathematical Induction Proof:

Prove: 1 + 2 + 3 + … + n = n(n+1)/2

  • Base Case: For n=1, LHS=1, RHS=1. True.
  • Inductive Step: Assume true for n=k, prove for n=k+1.
  • LHS: 1 + 2 + … + k + (k+1) = k(k+1)/2 + (k+1) = (k+1)(k+2)/2.

(b) Prim’s Algorithm for MST:

  1. Start with any vertex.
  2. Add the smallest edge connecting visited and unvisited vertices.
  3. Repeat until all vertices are included.

Complexity: O(V2) or O(E log V) with a heap.