Athletics: High Jump, Long Jump, and Triple Jump Rules
Athletics: Jump Event Rules
High Jump Fouls
- A jump is a failure if the bar falls due to the athlete’s action.
- Touching the ground beyond the uprights’ plane without clearing the bar is a foul.
- Touching the landing area with a foot, without gaining advantage, may not be a foul at the judge’s discretion.
Long Jump Fouls
- Touching the ground beyond the takeoff line during the run-up or jump is a foul.
- Taking off outside the takeoff board is a foul.
- Touching the ground between the takeoff line and the landing area is a foul.
- Performing a somersault during the jump is a foul.
- Touching the ground outside the landing area, closer to the takeoff line than the closest mark in the sand, is a foul.
- Exiting the landing area with a foot closer to the takeoff line than the closest mark in the sand is a foul.
High Jump Methodologies
- Identify foot support on the mat without a band or height.
- Repeat from the side without a band or height.
- Use the correct foot for support when jumping from the side, landing with the support foot first.
- Use an elastic band at a suitable height.
- Jump from the support side, landing with the support leg first.
Caracha Jump Teaching Steps
(Steps not provided in the original text)
Triple Jump Stage Percentages
35-30-35
Triple Jump Phases
HOP – STEP – JUMP
REBOUND – STEP AND JUMP
When is a High Jump Zero?
- When the bar falls due to the athlete’s action.
- When the athlete touches the ground beyond the uprights’ plane without clearing the bar.
- Touching the landing area with a foot, without gaining advantage, may not be a foul at the judge’s discretion.
When is a Triple Jump Zero?
- Stepping over the line or jumping incorrectly.
- Jumping over the line without a proper jump.
- Supporting the hand outside the sand pit, behind the closest mark.
- Walking out of the landing area through the inside.
- Failing to comply with the triple jump technique rules (e.g., changing the support foot).
- Performing a somersault during the third jump.
- Taking more than a minute to start the jump.