Classical Planning, Logic, and Reasoning in AI

Classical Planning

Classical planning refers to a traditional approach in artificial intelligence (AI) where the task is to find a sequence of actions that transition from an initial state to a goal state. It is typically based on the framework of STRIPS (Stanford Research Institute Problem Solver), which is a formal language used to describe planning problems.

Classic planning problems are characterized by:

  • State Space: A set of possible configurations or states of the world.
  • Actions: A set of operators or actions that can transition from one state to another. Each action has preconditions and effects.
  • Initial State: The state at the beginning of the planning process.
  • Goal State: The desired state the planner aims to achieve.
  • Plan: A sequence of actions that transforms the initial state into the goal state.

Classic planning assumes that the environment is fully observable, deterministic, and static.

Planning Graph

A planning graph is a graphical representation used in AI planning to help generate plans efficiently. It is an extension of the classical planning process and helps in determining whether a given goal can be reached from the initial state by considering possible actions and their effects.

A planning graph is built incrementally and consists of the following elements:

  • Levels: The graph is constructed in layers, where each level represents either a set of actions or propositions (the state of the world).
  • Proposition Level: Represents the facts or propositions (conditions) that are true in the world at a given point in time.
  • Action Level: Represents actions that can be executed at that point in time.
  • Edges: The edges connect propositions and actions, representing the causal relationships:
    • Action-to-Proposition edges: Show that an action can make a certain proposition true.
    • Proposition-to-Action edges: Show that a proposition is a precondition for an action to be executed.
  • Mutex (Mutual Exclusion): A concept used in planning graphs to denote actions or propositions that cannot coexist or occur together.

Benefits of Planning Graph

  • It provides a layered structure that helps to break down the planning problem into manageable sub-problems.
  • It can be used to detect dead ends.
  • It helps in detecting conflicts and ensuring that the solution is achievable.
  • It forms the basis for more advanced planning algorithms like Graph Plan, which aims to find a valid plan by searching the graph.

Syntax and Semantics of First-Order Logic

Syntax

First-Order Logic (FOL) provides a formal framework to represent logical statements, and its syntax defines the structure of well-formed formulas (wffs). The main components of the syntax include:

  1. Constants: These represent specific, unchanging objects in the domain. For example, John, 2, or Paris could be constants.
  2. Variables: These represent unknown or general elements in the domain. For example, x, y, or z are variables.
  3. Predicates: Predicates represent properties or relations between objects in the domain. A predicate symbol is typically followed by a tuple of terms (constants or variables). For example, Loves(John, Mary) means “John loves Mary.”
  4. Functions: Functions are used to map from objects to objects. A function symbol is followed by a tuple of terms. For example, FatherOf(John) might refer to the father of John.
  5. Logical Connectives: These include the basic logical operators:
    • ¬ (negation)
    • (conjunction)
    • (disjunction)
    • (implication)
    • (biconditional)
  6. Quantifiers: There are two primary quantifiers:
    • Universal quantifier (): Denotes that a statement is true for all elements in the domain. E.g., ∀x P(x) means “P(x) is true for all x.”
    • Existential quantifier (): Denotes that there is at least one element in the domain for which a statement is true. E.g., ∃x P(x) means “There exists an x such that P(x) is true.”

A wff in FOL is typically a sentence that involves a combination of predicates, quantifiers, and logical connectives. For example:

  • ∀x (Human(x) → Mortal(x)) means “For all x, if x is a human, then x is mortal.”
  • ∃x ∃y (Loves(x, y)) means “There exists an x and a y such that x loves y.”

Semantics

The semantics of FOL deals with the interpretation and meaning of the logical expressions.

  1. Domain of Discourse: This is the set of all possible elements (objects) that can be considered in the logic. For example, the domain could be all people, all animals, etc.
  2. Interpretation: The interpretation maps symbols (constants, functions, predicates) to specific objects, functions, and relations in the domain of discourse. For instance:
    • A constant like John might be interpreted as the object “John” in the domain.
    • A predicate Loves(x, y) could be interpreted as the relation “x loves y.”
    • A function FatherOf(x) could be interpreted as a function that maps a person to their father.
  3. Satisfaction (Model Theory): A formula is said to be satisfied (true) in a model if, under a specific interpretation of the domain and symbols, the formula holds true. For example, in a domain of humans, the formula ∀x (Human(x) → Mortal(x)) is satisfied if every human in the domain is mortal.
  4. Truth Assignment: A truth assignment involves interpreting a wff with respect to specific assignments of values to the variables. For example, in the formula Loves(John, Mary), assigning “John” to the constant and “Mary” to another constant gives us a truth value.

Using First-Order Logic

First-Order Logic is widely used in fields like artificial intelligence, databases, and formal verification. Some common applications include:

  1. Knowledge Representation: FOL can be used to represent knowledge about the world in a structured manner. For example, you can represent facts like “Socrates is a human” (Human(Socrates)) and “Socrates is mortal” (Mortal(Socrates)).
  2. Automated Theorem Proving: FOL is the foundation of many automated theorem-proving techniques, where we try to prove or disprove logical statements.
  3. Database Querying: In databases, querying with logical statements (like SQL queries) can be seen as using FOL to extract specific information based on the predicates and functions defined.
  4. AI Reasoning: AI systems use FOL to reason about the world. For example, in an expert system, you might use FOL to model rules like “If a person is sick, then they need medicine” (∀x (Sick(x) → NeedsMedicine(x))).
  5. Formal Verification: FOL is used in formal verification to prove that a system (software or hardware) adheres to specified properties. For example, proving that a program always terminates (∀x ∈ Dom(f), ∃y (f(x) = y)).

By using FOL, systems can represent a rich set of knowledge and perform reasoning tasks, which is crucial for intelligent systems.

Unification in First-Order Logic (FOL)

Unification is a key operation in logic programming and automated reasoning. It refers to the process of finding a substitution (a mapping of variables to terms) that makes two logical expressions identical. Unification is the process of determining if there is a substitution that makes two terms, formulas, or predicates identical. If such a substitution exists, the two expressions are considered unifiable, and the process produces a unifier, which is a set of variable-to-term mappings.

Unification Process

  • Substitution: A substitution involves replacing variables in terms or formulas with terms. For instance, substituting x with a in P(x) would result in P(a).
  • Unification Algorithm: The algorithm works by comparing terms or predicates and attempting to find a substitution that makes them identical. There are rules to handle different types of terms (constants, variables, functions, etc.). If the unification succeeds, a unifier is produced. If not, the terms are not unifiable.

Example

Consider the following two terms:

P(x, f(y)) and P(a, f(b))

To unify these terms, we check each component:

  • P(x, f(y)) vs P(a, f(b)): The predicates P match, but the arguments need to be unified.
  • The first argument x can be unified with a, so we substitute x = a.
  • The second argument f(y) must be unified with f(b). Therefore, y = b.
  • Thus, the unifier is {x = a, y = b}.

Forward Chaining

Forward Chaining is a reasoning technique used in rule-based systems and expert systems. It is a form of data-driven inference where we start with known facts and apply inference rules to derive new facts until the goal is reached.

Key Concepts

  • Facts: These are the initial known truths or assertions in the system.
  • Rules: These are conditional statements of the form IF condition THEN action.
  • Goal: The objective or conclusion that we are trying to reach.

Process of Forward Chaining

  1. Initialization: Begin with a set of known facts.
  2. Rule Matching: Identify rules whose conditions (premises) match the known facts.
  3. Application: Apply those rules to infer new facts (conclusions).
  4. Repeat: Add the new facts to the set of known facts and repeat the process until the goal is reached or no more rules can be applied.

Example

Suppose we have the following facts and rules:

  • Facts: Human(Socrates) and Mortal(x) ← Human(x)
  • Goal: Prove that Mortal(Socrates).

Start with the fact Human(Socrates). Apply the rule Mortal(x) ← Human(x) to the fact Human(Socrates). This gives us the new fact Mortal(Socrates). The goal Mortal(Socrates) is now proved, and the reasoning stops.

Forward Chaining in Expert Systems

Forward chaining is typically used in expert systems and production systems where the system needs to derive new information based on a set of rules and known facts. It’s widely used in domains like medical diagnosis, troubleshooting systems, and decision-making systems.

Propositional Logic

Propositional Logic is a branch of logic that deals with propositions that can be either true or false. It uses logical connectives to form complex expressions and reason about their truth.

Key Components

  1. Propositions: Basic statements (e.g., “It is raining”).
  2. Logical Connectives:
    • AND (): True if both propositions are true.
    • OR (): True if at least one proposition is true.
    • NOT (¬): Inverts the truth value.
    • IMPLIES (): True if the first proposition implies the second.
    • BICONDITIONAL (): True if both propositions are either true or false.

Reasoning Patterns

  1. Modus Ponens: If p → q and p are true, then q is true.
  2. Modus Tollens: If p → q and ¬q are true, then ¬p is true.
  3. Hypothetical Syllogism: If p → q and q → r, then p → r.
  4. Disjunctive Syllogism: If p ∨ q and ¬p, then q.
  5. Constructive Dilemma: If p → q, r → s, and p ∨ r, then q ∨ s.