Game Methodology in Physical Education

Game Methodology

Teach Through Playing

Playing games can foster a variety of positive attributes, including:

  • Creativity
  • Critical Thinking
  • Collaboration
  • Socialization
  • Comprehension
  • Freedom
  • Honesty
  • Autonomy

Game Methodology Cycle

Planning (competences, objectives) → Execution (game development, active participation) → Evaluation (reflection process, verification of learning)

Methodology Steps

  1. Choosing the type of game
  2. Design and preparation of the game
  3. Presentation of the game
  4. Grouping
  5. Intervention during the game
  6. Game variations
  7. Refereeing
  8. Reasons why a game can fail
  9. Session ending

1. Choosing the Type of Game

Selection Criteria:

  • Objective
  • Children group
  • Playing field
  • Material
  • Phase of the session
  • Motivation control

Elements to Consider When Choosing a Game:

  • Educational possibilities
  • Comprehensive development of the children

Some Types of Games:

Self-expression, reused materials, team building, cooperative games, traditional games, competitive games, role-playing games, etc.

2. Design and Preparation of the Game

2.1. Social Culture

Role System

The behavior associated with a position or purpose that a player has in a specific game.

Role According to the Outcome:
  • Opposition: There are winners and losers, creating strong motivation to defeat the opponent.
  • Cooperation: Coordination of all players to achieve the game’s objective.
  • Mixed: A combination of opposition and cooperation.
Role According to Player Relationships:
  • Stable: Relationships remain the same throughout the game (e.g., handkerchief game).
  • Variable: Relationships with teammates or opponents change (e.g., chain game).

2.2. Space

Type of Space According to Organization:
  • Conventional facilities with stable references (court, ring, etc.)
  • Conventional facilities with changeable references (circles, cones, etc.)
  • Non-conventional facilities (park, square, street, etc.)
Type of Space According to Interpersonal Distances:
  • Intimate space
  • Personal space
  • Social space
  • Public space

2.3. Time

Action Time:
  • Simultaneous: Players intervene at the same time.
  • Alternate: Players intervene in different temporal spaces (e.g., relay games).
  • Mixed: Players intervene simultaneously or alternately (e.g., double flag).
Options to Finalize the Game:
  • Time limit
  • Score limit
  • Time and/or score limit
  • Time not defined

2.4. Material

  • Conventional use
  • Conventional material with an alternative use
  • Non-conventional material
  • Reused materials
  • Without equipment

General Considerations for Planning:

  1. Consider variations and alternatives combining the four structural elements of the game.
  2. Take into account the number of players.
  3. Do not eliminate players.
  4. Combine the distribution of spaces.
  5. Always propose logical sequences, progressively introducing the games.

3. Presentation of the Game

3.1. Good Practices:

  • Wait for everyone’s attention.
  • Require silence.
  • Speak loudly, slowly, and naturally.
  • Explain things clearly for everyone to understand.
  • Be brief, precise, and organized.
  • Explain only the essentials initially.
  • Use examples.
  • Ask if everyone understands.

3.2. What to Explain:

  • Objective of the game
  • Field of play
  • Teams and differentiation between them
  • Main rules
  • Referee gestures
  • Strategies or tactics

4. Grouping

Who Creates the Groups?

  • Randomly
  • Players
  • Coordinator
  • Players and coordinator

5. Intervention During the Game

  • Encourage active participation.
  • Include injured members in different active roles (e.g., referee).
  • Control the degree of motivation.
  • Change the game or introduce variations before interest wanes.
  • Avoid frequent breaks.
  • Prioritize short, clear, and concise messages during practice.
  • Do not dictate game strategies.
  • Ensure impartial judgment for a fair game.

6. Game Variations

  • The educator must be able to adapt, modify, and change the game.
  • Progressive evolution based on didactic purposes.
  • Enhance the teaching and learning purposes of the game.
  • Prioritize player learning.
  • Expand the possibilities of a single game.

7. Refereeing

  • Should be the primary educator.
  • Promote fair play.
  • Do not punish for lack of success in the game outcome.
  • Skillfully manage the group.
  • The absence of a referee can cause conflicts but can also improve group relations.

8. Reasons Why a Game Can Fail

  • Lack of motivation
  • Tension between players
  • Inappropriate behavior
  • Poor explanation by the educator
  • Unbalanced teams
  • Bad weather conditions
  • Lack of preparation or improvisation
  • Games not suited to the group’s characteristics
  • Neglecting the structural elements

9. Session Ending

Provide feedback on the session and encourage reflection on actions related to the objectives.