Gravity, Spacetime, and Motion Fundamentals

Gravity & Spacetime

Laws of Physics are determined by:

1. Size: Big & Small

2. Speed: Fast & Slow

  • Larger than 10-9m (big)
  • Smaller than 10-9m (small)
  • Comparable to 3×108m/s (fast)
  • Slower than 3×108m/s (slow)
  • Classical Mechanics (big & slow)
  • Quantum Mechanics (small & slow)
  • Relativistic Mechanics (fast & large)
  • Quantum Field Theory (small & fast)

General Relativity

  • Space & time form a 4D “fabric”
    • Can be curved by mass & energy

Gravitation is not a force but a curvature of spacetime.

  • The Einstein Field Equations
    • Shows relationship between spacetime curvature & distribution of mass & energy
  • Gij: Curvature
  • Tij: Mass/Energy
  • c: Speed of Light
  • G: Newtonian Gravitation Constant
  • Gij = (8πG/c4) (Tij)
  • c: 3×108 m/s, G: 6.67×10-11 m3Kg-1s-2

The Curvature of Spacetime

  • Spacetime can be analogized as 2D sheet
  • Mass/Energy distort the sheet into 3D
  • Minkowski Spacetime is flat: t = d/c
  • tcurve > tflat
  • The more gravity, the slower time passes

The Chandrasekhar Limit (1.44M)

  • When a star runs out of fuel, gravity pulls the remaining mass in on itself.
  • Fate of a star depends on initial mass.
  • If mass is not M < 1.44M to our sun, it will become a red giant then a white dwarf.

The Tolman-Oppenheimer-Volkoff Limit

  • If 1.5M < M < 3.0M it will turn into a white dwarf and keep shrinking.
  • Then stopped by quantum degeneracy pressure.
  • Results in neutron star.
  • If mass of star is beyond TOV, result is black hole.
  • Occurs when a mass M is compressed to have a radius of 2GM/c2.
  • Radius of compressed volume is called Schwarzschild Radius (Rs).

Quantum Mechanics & Gravity

  • General Relativity (large objects)
  • Quantum Mechanics (small objects)
  • If small object has a large gravity
    • New Theory is required
    • Not yet discovered

Distance & Displacement

Distance

  • The linear length of path taken between two points in spacetime.
  • Scalar quantity (no direction).

Geodesic

  • The path of shortest length taken between points.
  • Minkowski Spacetime: Straight Line (with direction).
  • Sphere: Great Circle – any circle whose centre is at the centre of sphere (no latitude but all longitudes) (with direction).

Displacement

  • The length of, and direction of travel along, the geodesic.
  • Vector Quantity.

Symbols for Distance & Displacement

DISTANCEDISPLACEMENT (→d)
d = final distance→d = final displacement
do = initial distance→do = initial displacement
Δd = change in distance (Δd = d – do)Δ→d = change in displacement
dtot = total distance (d1 + d2)→dtot = total displacement
<d> = avg distance<→d> = Avg displacement
|d| = magnitude of distance|→d| = mag of displacement
  • Distance and Displacement in 2D must account for magnitude and direction.
  • In order to compute →dTOT, →d1 and →d2 must be broken down into their horizontal and vertical components (→d1x & →d1y and →d2x & →d2y).

Speed & Velocity

Speed

  • The rate of change of distance with respect to time.
  • Scalar Quantity.

Average Speed

  • The quotient of the total distance and the total time.
  • The constant rate at which you would need to travel to cover the required distance in the required time.

<v> = d/t

<v> = dTOT/tTOT

<v> = (v1 + v2)/2

Velocity (→v)

  • The rate of change of displacement with respect to time.
  • Vector quantity.
  • Symbol is →v.

Average Velocity

  • The constant rate at which you would need to travel to cover the required displacement in the required time and the associated direction.

<→v> = →dTOT / tTOT

<→v> = Δ→d / Δt

<→v> = (→v1 + →v2)/2

The Addition of Velocities

  • Velocities are added in the same manner displacements

(or any other vector)

vTOT=v1+v2+…vn

  • If velocities are perpendicular:

vTOT^2=(v1)^2+(v2)^2 & tan=v2/v1

A Gedanken (thought) experiment about c

  • “Einstein-Rosen Bridge”

  • “Transversable Wormhole”

  • Wormholes require negative energy to be kept open

Acceleration

Acceleration

  • The rate of change of velocity with respect to time

  • Vector quantity

  • Symbol is a

a=v/t

  • Measured in m/s2

  • Can be measured in g’s — the number of times the

acceleration is of Earth’s acceleration due to gravity

9.8m/s2

d=do+vot+1/2 at^2

v^2-vo^2=(2a)d

= v1+v2/2

dtot=()(tTOT) or d=()t

Average Acceleration

=v/t

Positive & Negative Acceleration Consequences

  • Positive acceleration does not always

make you go faster

  • Negative acceleration does not always

make you go slower