Gravity, Spacetime, and Motion Fundamentals
Gravity & Spacetime
Laws of Physics are determined by:
1. Size: Big & Small
2. Speed: Fast & Slow
- Larger than 10-9m (big)
- Smaller than 10-9m (small)
- Comparable to 3×108m/s (fast)
- Slower than 3×108m/s (slow)
- Classical Mechanics (big & slow)
- Quantum Mechanics (small & slow)
- Relativistic Mechanics (fast & large)
- Quantum Field Theory (small & fast)
General Relativity
- Space & time form a 4D “fabric”
- Can be curved by mass & energy
Gravitation is not a force but a curvature of spacetime.
- The Einstein Field Equations
- Shows relationship between spacetime curvature & distribution of mass & energy
- Gij: Curvature
- Tij: Mass/Energy
- c: Speed of Light
- G: Newtonian Gravitation Constant
- Gij = (8πG/c4) (Tij)
- c: 3×108 m/s, G: 6.67×10-11 m3Kg-1s-2
The Curvature of Spacetime
- Spacetime can be analogized as 2D sheet
- Mass/Energy distort the sheet into 3D
- Minkowski Spacetime is flat: t = d/c
- tcurve > tflat
- The more gravity, the slower time passes
The Chandrasekhar Limit (1.44M☉)
- When a star runs out of fuel, gravity pulls the remaining mass in on itself.
- Fate of a star depends on initial mass.
- If mass is not M < 1.44M☉ to our sun, it will become a red giant then a white dwarf.
The Tolman-Oppenheimer-Volkoff Limit
- If 1.5M☉ < M < 3.0M☉ it will turn into a white dwarf and keep shrinking.
- Then stopped by quantum degeneracy pressure.
- Results in neutron star.
- If mass of star is beyond TOV, result is black hole.
- Occurs when a mass M is compressed to have a radius of 2GM/c2.
- Radius of compressed volume is called Schwarzschild Radius (Rs).
Quantum Mechanics & Gravity
- General Relativity (large objects)
- Quantum Mechanics (small objects)
- If small object has a large gravity
- New Theory is required
- Not yet discovered
Distance & Displacement
Distance
- The linear length of path taken between two points in spacetime.
- Scalar quantity (no direction).
Geodesic
- The path of shortest length taken between points.
- Minkowski Spacetime: Straight Line (with direction).
- Sphere: Great Circle – any circle whose centre is at the centre of sphere (no latitude but all longitudes) (with direction).
Displacement
- The length of, and direction of travel along, the geodesic.
- Vector Quantity.
Symbols for Distance & Displacement
DISTANCE | DISPLACEMENT (→d) |
d = final distance | →d = final displacement |
do = initial distance | →do = initial displacement |
Δd = change in distance (Δd = d – do) | Δ→d = change in displacement |
dtot = total distance (d1 + d2) | →dtot = total displacement |
<d> = avg distance | <→d> = Avg displacement |
|d| = magnitude of distance | |→d| = mag of displacement |
- Distance and Displacement in 2D must account for magnitude and direction.
- In order to compute →dTOT, →d1 and →d2 must be broken down into their horizontal and vertical components (→d1x & →d1y and →d2x & →d2y).
Speed & Velocity
Speed
- The rate of change of distance with respect to time.
- Scalar Quantity.
Average Speed
- The quotient of the total distance and the total time.
- The constant rate at which you would need to travel to cover the required distance in the required time.
<v> = d/t
<v> = dTOT/tTOT
<v> = (v1 + v2)/2
Velocity (→v)
- The rate of change of displacement with respect to time.
- Vector quantity.
- Symbol is →v.
Average Velocity
- The constant rate at which you would need to travel to cover the required displacement in the required time and the associated direction.
<→v> = →dTOT / tTOT
<→v> = Δ→d / Δt
<→v> = (→v1 + →v2)/2
The Addition of Velocities
Velocities are added in the same manner displacements
(or any other vector)
vTOT=v1+v2+…vn
If velocities are perpendicular:
vTOT^2=(v1)^2+(v2)^2 & tan=v2/v1
A Gedanken (thought) experiment about c
“Einstein-Rosen Bridge”
“Transversable Wormhole”
Wormholes require negative energy to be kept open
Acceleration
Acceleration
The rate of change of velocity with respect to time
Vector quantity
Symbol is a
a=v/t
Measured in m/s2
Can be measured in g’s — the number of times the
acceleration is of Earth’s acceleration due to gravity
9.8m/s2
d=do+vot+1/2 at^2
v^2-vo^2=(2a)d
= v1+v2/2
dtot=()(tTOT) or d=()t
Average Acceleration
Positive & Negative Acceleration Consequences
Positive acceleration does not always
make you go faster
Negative acceleration does not always
make you go slower