Handball Training Drills: Implementation, Decision, Perception

Handball Training Drills

Implementation Drills

In pairs, the group stands opposite each other and practices passing with both hands using a handball.

With pins placed horizontally about 9 feet from the launch line, students throw a plastic ball, each time using a different release technique, to knock down the pins.

In pairs, partners move forward with a ball, alternating passes every 2 meters. Upon reaching the designated area, one partner throws the ball, attempting to get it through a ring attached to the goal by a cord.

Decision-Making Drills

Simulate attack situations with numerical superiority in handball. Two defenders face three attackers, aiming to score goals. Attackers should bypass defenders by passing among themselves.

Each student launches the ball to knock down the pins in the easiest, most convenient, and fastest way possible, using the fewest throws.

In pairs, partners move forward with a ball, alternating passes every 2 meters. Upon reaching the designated area, one partner throws the ball, attempting to get it through one of the three rings attached to the goal by a rope. Upon returning, the other partner performs the exercise.

Perceptual Drills

We propose a passing game focused on occupying open spaces. Two teams are formed, aiming to pass the ball into the opposing team’s area. Each team has a player wearing a breastplate who must receive the final pass for the team to score a point.

Students throw a ball, trying to knock down all the sticks, using the same release technique as their partner.

In pairs, one partner dribbles the ball for approximately 2 meters. Upon reaching the designated area, they perform a short dance and then shoot on goal as desired. The other partner then imitates the dance and shot.

Feet Still Game

One student is chosen as the first player and stands inside a circle or square. The other children surround this player. The player throws a foam rubber ball into the air as high as possible, calling out the name of one of their playmates.

Everyone runs unless the named student catches the ball before it drops. Once caught, they shout “Feet still!” and everyone must stop. The player with the ball can take three steps to get closer to their target. The goal is to hit the chosen person with the ball. If successful, they score one point.

Visual-Perceptual Variant: Color

The student throwing the ball into the air must call out the name of another student along with a color. The named student must identify a student wearing an item of clothing of that color.

Decision-Making Variant: Scoring Opportunities

The named student must consider the scores and distances of other players. Award double points for hitting one of the three players furthest away. Also, award double points for hitting a partner who has scored more than 2 points. The student must decide whether to aim for the easiest target for 1 point or attempt to score 2 or even 4 points by combining both options in one shot.

Implementation Variant: Sport-Specific Gestures

Introduce sport-specific gestures, such as the handball shot on goal, involving three steps without dribbling (left-right-left for right-handed players, right-left-right for left-handed players), pitching up and down with the correct placement of both extremities. The named student must perform the correct gesture to hit their partner. Failure to do so results in no score.