P5.js Shape Animation Code Snippets
P5.js Shape Animation
This code demonstrates a simple shape animation using the P5.js library. It creates a shape that moves around the canvas and changes its color and size when it hits the edges.
Code Snippets:
Snippet 1: Color Object
Creates an object to store the color (red, green, blue, alpha) of the shape.
/* COMPLETE 1*/
// Create one object to store the color (r, g, b, a)
var shapeColor = {
r: 0,
g: 0,
b: 0,
a: 255
};
/* END 1*/
Snippet 2: Variable Initialization
var position = {
x: 0,
y: 0
};
var size, directionX, directionY;
var strokeWeight_;
var canvasX, canvasY;
var speed;
function setup() {
/* COMPLETE 2*/
// Initialize variables
strokeWeight_ = 2;
speed = 6;
/* END 2*/
canvasX = 600;
canvasY = 400;
createCanvas(canvasX, canvasY);
generateShape();
}
Snippet 3: Display and Animate
function draw() {
background(0);
strokeWeight(strokeWeight_);
/* COMPLETE 3*/
// Call the functions to display and animate the shape
displayShape();
animateShape();
/* END 3*/
}
Snippet 4: Shape Generation
Generates random values for the shape’s color, size, and direction.
function generateShape() {
position.x = width / 2;
position.y = height / 2;
/* COMPLETE 4*/
// Generate random values for the color, size, direction
shapeColor.r = random(0, 255);
shapeColor.g = random(0, 255);
shapeColor.b = random(0, 255);
shapeColor.a = random(100, 255);
size = random(10, 60);
directionX = random(-1, 1);
directionY = random(-1, 1);
/* END 4*/
}
Snippet 5: Shape Display
Displays the shape (an ellipse) on the canvas.
function displayShape() {
/* COMPLETE 5*/
// Display the shape
fill(shapeColor.r, shapeColor.g, shapeColor.b, shapeColor.a);
noStroke();
ellipse(position.x, position.y, size, size);
/* END 5*/
}
Snippet 6: Shape Animation
Animates the shape by updating its position and checking for edge collisions.
function animateShape() {
/* COMPLETE 6*/
// Animate the shape
position.x += directionX * speed;
position.y += directionY * speed;
checkEdges();
/* END 6*/
}
// Check if the shape is outside the canvas
function checkEdges() {
if (position.x < 0 || position.x > width || position.y < 0 || position.y > height) {
generateShape();
}
}
Additional Code (Error Correction)
The following code snippets contain errors and are not properly formatted. They appear to be related to collision detection and object interaction, but need significant correction.
//Example of incorrect code:
var distance = dist(player.x, player.y, ball.x, ball.y);
if (distance < player.size / 2 + ball.size / 2)
if (player.x - player.size / 2 < 0) { player.x = 0 + player.size / 2; }
if (player.x + player.size / 2 > 400) { player.x = 400 - player.size / 2; }
if (player.y - player.size / 2 < 0) { player.y = 0 + player.size / 2; }
if (player.y + player.size / 2 > 400) { player.y = 400 - player.size / 2; }
if (ball.x - ball.width / 2 < pala.x + pala.width) {
if (ball.x + ball.width / 2 > pala.x) {
if (ball.y - ball, height / 2 < pala.y + pala.height) {
if (ball.y + ball.height / 2 > pala.y) {
speed = -speed;
}
}
}
}
This section requires further context (definitions of `player`, `ball`, and `pala` objects) to be corrected and integrated properly.