Physical Education, Recreation, and Activities: Types & Benefits

Physical Education:

Motor Learning: Motor skills, games, sports, dancing, and physical expression.

Fitness: Fitness training and driving qualities.

Values Education: Hygiene, food security, environmental conservation, cooperation, effort.

Physical Recreation:

The main objective is recreation, which includes several objectives:

  • Social Relations: Competition activities, folk dances, etc.
  • Entertainment: Games, dances, etc.

Physical Activity Utility:

Physical activity is often linked to obligations, such as employment or prescription.

  • Health: Relaxation, rehabilitation, etc.
  • Job: Professional sport, dance, etc.

Rhythmic-Expressive Activities:

Activities based on rhythm and expression.

  • Bodily Expression: Mime, expression games, etc.
  • Dance: Ballroom, contemporary, etc.
  • Rhythmic Systems: Rhythmic gymnastics, aerobics, etc.

Physical-Sporting Activities:

Activities practiced with two distinct goals: fun and competition.

  • Recreational Activities: Games, nature activities…
  • Competitive Activities: Collective sports, traditional sports…

Recreational Activities:

Activities carried out voluntarily during free time after daily obligations, also called free time.

Basic Features:

  • The result or outcome is not quantified.
  • Rules may be modified and adapted by practitioners.
  • Includes everyone, strengthening participatory nature.
  • Does not require a specific technical level.

Main Features:

  • Objective: Recreation generates fun. Practices adapt to individual needs.
  • Participation: No age or sex limitations.
  • Flexibility in Rules: Rules are adaptable.
  • Spontaneity: Voluntary and freely chosen.
  • Technique: Depends on motor possibilities.
  • Lands: Can be practiced in all environments.

Games:

Recreational activities that anyone can practice, traditionally considered a heritage of children.

Game Features:

  • Free action enables enjoyment outside of ordinary life.
  • The result is uncertain.
  • Played by the rules.
  • Can be repeated.
  • Stimulates sociability.

Types of Games:

  • Ability: Games of speed, jumping, balance, strength.
  • Skills: Games involving launching, driving, and hitting.
  • Sensory: Visual, tactile, auditory games.
  • Dance: Based on expressive and rhythmic movements.

Alternative Activities:

Arisen from the need to find new sensations and non-conventional practices.

Lands of Practices:

  • Urban Spaces: Developed in urban areas for recreation, such as biking, skating, or skateboarding.
  • Semi-natural Areas: Urban areas with natural elements, like parks or beaches.
  • Nature: Activities developed in air, land, and aquatic environments.

Classification of Alternative Activities:

Collective games, individual activities, games with adversaries.

Outdoor Activities:

Appeared in the nineteenth century, promoted by school groups for children’s recreation.

Characteristics:

Practiced in natural areas, generating feelings of risk, adventure, and freedom. Safety measures are very important.

Rating:

  • By Antiquity: Some activities like climbing and sailing are traditional, while others like rafting and bungee jumping are more recent and considered adventure activities.