Planning & Communication in Teaching and Entertainment

Planning Advantages

Recognizing the need for pre-designed plans before any teaching or entertainment activity is crucial. Improvisation has its limitations and hinders progress, variety, and professional improvement. It also prevents proper analysis of factors involved in teaching, learning, and entertainment.

Benefits of Well-Planned Work:

  1. Security: Provides a framework of expectations, boosting confidence in our work.
  2. Order: Eliminates improvisation and the uncertainties of disorganized work.
  3. Variety: Avoids repetition and allows optimal use of available materials and content.
  4. Efficiency: Achieves objectives thoroughly, saving time and effort.
  5. Improvement: Facilitates continuous professional development through thoughtful planning.
  6. Coordination: Enables collaborative work within any institution or company.
  7. Other: (To be filled individually)

Programming Features

Generally, any program should have the following characteristics:

Key Program Characteristics:

  • Systematized: Consistent, covering all objectives, content, learning control, and structural elements. Minimizes chance and improvisation.
  • Realizable: Feasible and achievable, grounded in participant and environmental realities. Prioritizes practicality over idealistic complexity.
  • Flexible: Adaptable to changes based on participant needs or other factors. Allows for session or unit adjustments as needed.
  • Creative: Encourages creative values and modifications based on group interests, context, or schedule. Supports innovation in tasks, exercises, games, and methodologies.
  • Foresight: Anticipates outcomes based on assessment information and knowledge of psychology, education, and entertainment (including group dynamics).
  • Dynamic: Constant change and creative input ensure continuous processing, review, and improvement.
  • Self-Critical: Encourages reflection on successes and failures to identify areas for correction and improvement.
  • Other: (To be filled individually)

The Session

The session bridges the gap between the theoretical program and the practical realities of carefully chosen activities. Designing sessions in advance, selecting appropriate activities, methodologies, and organization leads to greater efficiency in the teaching/learning and entertainment process.

Communication and Education/Entertainment

Definition of Communication

In 1965, Krech defined communication as “the exchange of meanings between people.” Teaching and learning are made possible by human communication, which allows for information exchange. Without communication, teaching, learning, and sports entertainment cannot exist. The teaching-learning process involves two people: the teacher and the student. The teacher, facilitator, or coach transmits information through messages. Effective communication requires interest from both the transmitter and receiver.

Universal System of Communication and its Analogy with Teaching/Entertainment

Shannon’s 1959 Universal System of Communication includes:

Entertainment (Emitting Mechanism)ChannelAnimation (Receiving Mechanism)
Information SourceNoiseRecipient of the Message
Effector MemoryChannelSensory Memory
Teacher/Coach/TrainerEnvironmental NoiseStudent/Client/Player

A) Teacher/Facilitator/Coach: Must possess knowledge of the subject and the ability to teach (communicate effectively). Important factors in teacher communication:

  • Knowledge Factor: Knowledge of the subject matter.
  • Educational Factor: Knowing how to transmit knowledge progressively and logically, considering:
    • Clear mental organization of knowledge and didactic structure, including meaning and message delivery.
    • Information selection based on structure, player/group characteristics, and level.
    • Use of effector organs (voice and movement) to express messages.
    • Potential message interference from environmental noise.

B) Channel: Ensure minimal noise or interference from the player/group, the coach’s delivery (e.g., speaking too fast/slow), or the group’s readiness to receive the message.

C) Student/Client/Player (Receiver): Receives the message through sensory receptors, encoding information through perception, interpretation, retention, and assimilation. Factors to consider include sensory readiness, information retention capacity (children vs. adults), and message interpretation. Initial steps in teacher-student/coach-player communication:

Teacher/CoachChannelStudent/Player
Select (What to say?)
Organize (How to say it?)
Express (Through what?)
Draw
Deliver the message
InterferenceReceive the message
Perceive
Assimilate
Retain