Understanding Color, Web Browsers, and Digital Learning
Understanding Color Theory
1. Color Perception: Color is a visual perception generated in the brain as it interprets signals sent by nerve photoreceptors in the retina. These photoreceptors distinguish different wavelengths within the visible part of the electromagnetic spectrum.
2. Primary Colors: A primary color cannot be created by mixing other colors. However, primary colors can be mixed to produce most other colors.
3. Secondary and Tertiary Colors: Mixing two primary colors creates a secondary color. Mixing a secondary color with a primary color produces a tertiary color.
What are Primary Colors?
4. Primary Colors and Secondary Colors: Mixing two primary colors forms a secondary color.
Complementary Colors
5. Complementary Colors: Complementary colors are those that are opposite each other on the color circle. The term “complementary” depends on the color model used. In the RYB system, the complement of green is red, blue is complemented by orange, and yellow by violet.
The Color Black
6. Black: Traditionally, black is associated with darkness, despair, pain, formality, and solemnity. It represents the absence of color and light. Black is the opposite of light, concentrating all colors within itself. It is the color of sadness and can symbolize all that is hidden and veiled. This color also denotes power and, in the modern era, mystery and style. Black should be used sparingly as an accent color in details and spaces where people will not spend extended periods. If used in large quantities, it can be overwhelming, and because it absorbs light, additional lighting may be needed.
Internet Explorer Web Browser
7. Internet Explorer: (formerly Microsoft Internet Explorer, abbreviated MSIE), commonly known as IE, is a web browser developed by Microsoft for the Windows operating system since 1995. It was later available for Sun Solaris and Apple Macintosh, but these versions were discontinued in 2002 and 2006, respectively. It has been the most used web browser since 1999, with a peak usage rate of 95% during 2002 and 2003 with versions IE5 and IE6. Its market share has gradually decreased due to competition from other browsers. Microsoft spent more than $100 million (USD) annually on IE in the 1990s,[1] with over 1,000 people working on it by 1999.[2]
Computer Networks
8. Computer Networks: A computer network consists of a set of interconnected computers using different hardware and software technologies. The technologies used (types of cables, cards, devices, etc.) and software (protocols) vary depending on the size and function of the network. A network can consist of only two computers or an almost infinite number. Often, networks are connected, creating a set of interconnected networks, such as the Internet.
The World Wide Web
9. World Wide Web: In computing, the World Wide Web (WWW), which can be translated as “World Global Network,” is a system of hypertext and hypermedia documents linked and accessible via the Internet. With a web browser, a user views web sites composed of web pages that can contain text, images, videos, and other multimedia content, navigating through them using hyperlinks.
HTML Basics
10. HTML: HTML stands for HyperText Markup Language. It is a markup language designed to structure and present text as hypertext, which is the standard format of web pages. Thanks to the Internet and browsers like Internet Explorer, Opera, Firefox, Netscape, and Safari, HTML has become one of the most popular and easy-to-learn formats for preparing web documents.
M-Learning
11. M-Learning: A simple definition of m-learning is that it is the result of combining mobile computing technology and training. It is an extension of e-learning, providing a wider variety of processes and electronic media as channels or facilitators of training. M-learning focuses on media and mobile devices to support this training, making it a specialization of e-learning.
E-Learning
12. E-Learning: E-learning is education and training through the Internet. This type of online education allows user interaction with the material using various tools.
B-Learning
13. B-Learning: B-Learning (blended learning) is a semi-teaching process, meaning that a course in this format will include both classroom and e-learning activities.
U-Learning
14. U-Learning: U-learning is a remote or electronic education system that integrates information technology and pedagogy for the formation, training, and education of users or students online. It can be understood as a form of learning within distance education, defined as e-learning. It uses various tools and resources such as the Internet, intranets, CD-ROMs, multimedia productions (texts, images, audio, video, etc.), among others. Literally, e-learning is electronic learning: technology-led education.
Multimedia in Computing
15. Multimedia: A brief introduction to multimedia in the world of computing and the elements of its structure. The term “multimedia” in computing refers to presenting information using a combination of text, sound, images, video, and animation.
16. Ubiquitous Writing: Everywhere, we write in notebooks, computers, and other things.
Sound Waves
17. Sound Waves: When a periodic disturbance occurs in the air, longitudinal sound waves originate. For example, if you hit a tuning fork with a hammer, the vibrating branches emit wavelengths. The ear, acting as a receptor for these periodic waves, interprets them as sound.
Types of Images
18. Image Types: There are four types of images: vector, bitmap, dynamic, and static. Images on a website can be bitmap or vector images, depending on the needs of the research. A bitmap consists of an array of pixels, where each pixel is a point on the image and has a numerical value corresponding to its color. The number of pixels in the array determines the image’s resolution. Vector images consist of images based on polygons and are ideal for websites as they are scalable.
Images on the Internet
19. Images on the Internet: The Internet is now the showcase and communication environment par excellence, and the photographic image is one of its main ingredients. The image is often a living thing that interacts with the viewer. Creating hyperlinks, animations, and other effects is available to anyone who uses photo editing software.
Static Images
20. Static Images: Static images are not linked to a variable, meaning they are always associated with the same image file. Printing technologies use this option to optimize the time it takes to process queued print jobs, as static images are processed only once per job.
Hypertext
21. Hypertext: Hypertext allows for the interconnection of documents on a network, with the possibility of connecting text, sound, and images, linking them so that the user can move from one link to another, either within the same document or to others.
Creating a Web Page
22. Creating a Web Page:
- Open a page on the Internet.
- Create a page for everyone to see.
Adding a Marquee
23. Marquee: A marquee is text that moves from one place to another. Here’s how to place a marquee on the header of your blog or website, like the one currently up, or like the one shown below. To put the marquee on your blog or website, simply copy the code that appears in the text box, paste it into your blog or website (if you know how, follow the link below on how to add accessories to your blog), and change where it says “THIS IS THE TEXT OF THE MARQUEE” to the text you want.
Web Page Editing Steps
24. Web Components: Insert web components, buttons, and write what you want.
25. Hyperlinks: Write what you want on the sheet, underline it, and right-click to create a hyperlink.
26. Images: Insert an image from a file or clip art.
27. Saving: Go to “File,” “Save,” and choose the JPEG file format.
28. Resizing: To resize the image, use the arrows to decrease the image size (in bits).
29. Running the Page: Right-click on the page and select “Run.”
30. Background: Go to “Format,” “Background,” and choose the background color you want.
Mobile Learning in Education
31. Mobile Learning: Due to technological advancements and the use of ICTs, a new paradigm of learning through mobile technology is emerging. This allows participation in distance learning courses anywhere, anytime, without needing a computer or being in an office. For this reason, we intend to study the use of mobile e-learning in health, tourism, and education in national and Central American contexts.
The Mobile Learning Network
32. Mobile Learning Network (MoLeNET): The Mobile Learning Network (MoLeNET) is a unique collaborative approach to encourage, support, expand, and promote mobile learning, especially in the higher learning sector. It supports mobile English learning projects and shares the costs of these projects.