Understanding Noise and Vibration: Key Concepts
Noise
Noise: A wave that moves through air and water (partially elastic medium). We perceive it as sound pressure.
Sound Pressure and Levels
Sound Pressure Variations: Measured as Sound Pressure Level (SPL) in decibels (dB).
Pressure = Force / Area = Newton / meter2 = Pascal.
- Audible Field: To produce an auditory sensation, the frequency must be between 20 and 20,000 Hz.
- Pain Threshold: 120 dB, equivalent to 20 N/m2 = 20 Pa.
- Perception Threshold: 2 x 10-5 Pa, or 0 dB.
Sound Wave Characteristics
Sound Velocity: Calculated by dividing the wavelength by the frequency.
Frequency: The number of cycles a wave completes in one second, measured in Hertz (Hz).
Wavelength: The distance a wave travels in one complete cycle. It depends on the propagation medium and frequency.
Amplitude (Volume): The maximum distance the wave reaches from its equilibrium position.
Sound Pressure Level (SPL): The variation in pressure.
Power: The acoustic energy emitted by a source per unit of time, measured in Watts (W).
Intensity: The acoustic energy emitted by a source per unit area, measured in Watts/m2.
Types of Noise
- Stable Noise: SPL fluctuations of less than or equal to 5 dB.
- Fluctuating Noise: SPL fluctuations greater than 5 dB.
- Impulsive Noise: Acoustic energy pulses shorter than 1 second at intervals greater than 1 second (peak).
Dose: Relates exposure time to the allowed time. It is calculated when a worker has exposure periods greater than or equal to 80 dB.
Sound Propagation
- Absorption: Energy remains in the material.
- Reflection: Sound bounces off a surface.
- Refraction: Sound transfers to another medium.
Sound Fields
Free Sound Field: Sound propagates without reflection.
Diffuse or Reverberant Field: Sound waves propagate in all directions, and the sound pressure is equal at all points. Reverberation occurs in a diffuse field due to reflective surfaces, and the noise persists after the source has stopped emitting.
Directivity and Absorption
Directivity Factor (Q): Measures the degree to which energy is concentrated in one direction in space.
- Spherical Radiation (Q1): The source is suspended in space (energy radiates in all directions).
- Hemispherical Radiation (Q2): The source is on the ground or in the middle of a wall (energy radiates in a hemisphere).
- Quarter-Spherical Radiation (Q4): The source is located at the intersection of a wall and floor.
- Eighth-Spherical Radiation (Q8): The source is located in a corner, touching the ceiling or floor.
Absorption Coefficient (α): When a sound wave hits a wall, part of it is reflected, and another part is transmitted through the wall. α = Ratio of absorbed energy to incident energy per unit area.
Room Constant (R): Measures a room’s capacity for sound absorption.
Vibration
The oscillating movement of particles in solid elements is transmitted as sound.
Vibration Measurement
Vibration Length: The vibrational acceleration received by an individual is measured along an orthogonal coordinate system, with the reference point (L) at:
- Z-axis: Head to toe.
- X-axis: Back to chest.
- Y-axis: Right to left.
Vibration Measurement:
- Triaxial transduction system.
- Frequency range: 1 Hz to 80 Hz.
- Maximum frequency for 8 hours of work.
Weighting factors:
- z (or 63)
- x (0.45)
- y (0.45)
Formula: AeqTP = √((1.4 * Aeqx)2 + (1.4 * Aeqy)2 + (Aeqz)2)
Hand-Arm Vibration
Caused by the acceleration of a vibrating tool. It must be measured in three orthogonal directions at the point where the vibration enters the hand. Frequency range: 5 Hz to 1500 Hz. The three axes are measured: zh, xh, yh, in m/s2.